You're objective is to solve toy train puzzles within a garden railway environment by operating a remote controlled locomotive, without going bankrupt.
The puzzles include the shunting of wagons, operating of points, transport of goods, boarding/unboarding of passengers and avoiding hazards and derailment. Some puzzles come with a time limit.
The completed train puzzles unlock the boss challenges in a region, where you compete against a boss opponent controlled railroad. You'll have to outsmart or destroy the opponent locomotive.
Defeating all the bosses in all regions, takes you to the final boss you need to beat in order to finish the game. The final boss is very smart and strong and requires you to have gained excellent train operating skills and upgraded rolling stock.
When you were young you played with toy trains. You like to operate a railway and the trains. You played and raced with the trains, alone and with friends. One of the friends you played with was Eddy, from a richer family. Eddy wanted to be the real train master, so every kid comes to him, but you challenge him. You compete with Eddy's train sets until all the houses in your neighbourhood are defended.
Twenty or so years later you wake up. Toys are for kids to play with. You loved the trains but now you're grown up. Trains are no toys but need to be exact models. There's no fun any more only reality.
Set out to re-experience your childhood passion, but now with a house and a grown-up life, you play with big toy trains in and around the house. You love to be in control of this own environment and be a chief commanding your train. Now YOU are the boss and wield the commands. But for some reason trains are disappearing, railtrack is taken away, and fun is drawn from the toys to turn them into static models and historic memories. You enter a quest for what and who is behind this evil dark power.
Oh no! It's Eddy. All realistic model trains are stamped with Eddy's signature. Part by part, you free the geographic locations from Eddy's influence. Until you beat the last one, and need to face Eddy at his Empire Office and factory. After shutting down the factory lines, you enter the inner sanctum of the Boss Office.
When you've finally beaten Eddy, he'll stand down and is taken by the autorities. But after they take the lift back down… Eddy exits at a hidden basement floor and escapes again.
Drive your model train in the most crazy locations!
Your home base.
Other people's places.
Good old times.
Eddy, the rich kid on the block who wants to have all kids play at his house and not at someone else's. He starts as a friend playing with you, but you'll notice that outside your house other kids' houses become blocked. In the end you'll have to beat him to free the neighbourhood. Eddy cheats of course. And when you do, he'll be friends again… but for some reason the house where he lives goes on sale and he moves and you lose track of eachother.
Eddy, years later, has grown up. Toy trains are no more and should be no more. There is only reality and exact true models. Eddy is set out to erate all working toy trains and replace them by static models. You don't know at first but you'll get to learn during the story that Eddy is behind this all. Eddy still cheats of course.
There are 3 game modes, that let you experience different time and difficulty settings of the game:
Simple train stories and puzzle that educate your child. The levels are played optionally in co-operation with a supervising adult. Driving around, counting, associating etc. Controls are super-easy, no derailings.
More complex, challenging puzzles. Teaches basics of railroading and stimulates creativity. Playing with or against friends. Occassional winning of new train sets. Controls are intermediate.
Now you are the adult. When you were a child you played with trains, but now life has kicked in. You're getting back to the dream of having a full scale train system around your house. You'll meet friends from the past. It's serious, but also fun and exciting. Controls and operation is difficult.
Ability to purchase and/or publish new locomotives, wagons and tracks (custom level).
You can complete the game at any modus, but that will only complete that modus.
The screen layout during gameplay can be divided into 9 sections:
You can use any wired or wireless gamepad that is compatible with your device (desktop, laptop, tablet, etc.) and HTML5 browser (like FireFox, Edge, Chrome or Opera).
You need at least a gamepad with 6-8 buttons and a D-pad (directional pad), though having more buttons (12-13) and also one or two (analogue) sticks is preferred.
When you connect multiple gamepads, each gamepad will be associated with another player.
Any full keyboard with letters and numbers, and some control keys (like
ENTER) will do.
No NUM-pad is needed.
You can use a mouse to play the game.
A left- and right click button is essential; a third click button and a scroll wheel are optional.
You can use touch to play the game, quite similar to a mouse.
For the more advanced manouvres you'ld like to have a 2nd input method attached as well.
With device orientation you can only control a bit of the camera view. You'll be needing a 2nd input method attached before you can play the game.
||Accelerate (consumes fuel)|
||Brake / reverse|
||Handbrake / emergency stop (damages vehicle when driving too fast)|
||Sound horn (repeat to create music score)|
||Change camera: look at train, follow train, orbit scene, board train (VR), move around freely|
||Open/close passenger/cargo doors (if any) or tip tipper|
||Switch next point in driving direction|
||Decouple last wagon (or release cargo for crane mode)|
||Fire (traverses connected wagons until a shot is fired)|
||Rotate/move mobile crane (if any)|
||Rotate/move mobile crane (if any)|
Furthermore, mouse/touch swipes and the arrow keys may be used to adjust the camera/view.
|Battery power operated vehicles||Batteries have long endurance and slow exhaustion rate. A long distance can be travelled with a single fully charged battery. This fuel type can be charged while driving (e.g. via overhead power catenaries). However charging a battery takes some time, rendering your locomotive stationary for precious time. Where possible try to replace the drained batteries with already fully charged ons at a charging swap station. Note that some wagons consume power as well to be operated (like the disco ball wagon). And coupling with a the battery car doubles your battery capacity!|
|Diesel engine operated vehicles||Oil can be fueled relatively quickly at fueling stations. Diesel engines have an above average endurance and normal exhaustion rate. When your locomotive is coupled with wagons loaded with oil barrels or tanks, those barrels may be consumed as fuel giving your locomotive an extra range. But for that you need to stop your train first.|
|Steam engine operated vehicles||Coal is fueled at medium rate at coaling stations. Steam powered engines love coal because it burns very efficiently. When you couple with a wagon loaded with coal (like a tender wagon), your effective range increases as this additional coal can be consumed while driving.|
|Steam engine operated vehicles||Wood is fueled at medium rate at wood or timber stations. Steam powered engines burn up wood quite quickly, though. When you couple with a wagon loaded with wood (like a tender wagon), your effective range increases as this additional wood can be consumed while driving.|
|Steam engine operated vehicles||Any steam engine needs water to operate. Without water the engine will overheat fast and explode. Water can be fueled quite quickly just like diesel. Water can be used from coupled wagons filled with water (like a tender or tank wagon). Note that some wagons use water as well, such as the fire extinguisher wagon.|
Small Steam Locomotive
A nice Small Steam Locomotive for use on yard and medium distances. Upgradeable with Cow Catcher or Snow Shovel.
Large Steam Locomotive
A real powerhouse steam engine that pulls lengthy trains for very long distances. Upgradeable with Cow Catcher or Snow Spike.
Western Steam Locomotive
An impressive steam engine from the Wild West that can go medium distances. Upgradeable with Jet Engine.
Small Diesel Shunter
The ideal locomotive for shunter and yard work, and medium freight distances. Fastests in forward direction, slower in reverse direction. Upgradeable with Crane and Snow Shovel.
The enhanced, more powerful version of the small diesel shunter. The top speed and acceleration is the same in either direction. Upgradeable with Snow Plough and Catenary Pickup.
Your best mate for road and rail repairs and yard work. Standard equiped with a crane and a bin. Also repairs other vehicles.
Small Electric Shunter
The ideal locomotive for shunter and yard work, and medium freight distances.
A strong workhorse pulling lengthy trains with ease. Double-head to upgrade performance.
Rapid City (RC) Express
The comfortable passenger train for between villages and cities.
High Speed Locomotive
This passenger train rapidly transports passengers beyond country borders.
City Street Tram
Often seen on the streets next to cars and busses.
A 'naked' frame wagon with a container attachment system on it.
A simple, flat bed wagon.
A flat bed open wagon with low boards on each side.
|Carries||General Fixed Large Outdoor Goods, Containers (small, medium and large)|
A flat bed open wagon with high boards on each side and doors on the left and right side.
|Carries||General Outdoor Goods|
A flat bed open wagon with stanchions on the sides and a low board on the front and back.
|Carries||Pipes, Tree Logs|
A flat bed open wagon with a USB Missile Launcher installed on it and a rocket rack on each side.
The USB Missile Launcher can be operated for manual targeting. With the proper upgrades, the USB Missile Launcher will also be able to operate on its own.
Rockets travel in a linear forward fashion. Missiles have on board guidance systems and can be locked onto a (moving) target.
|Carries||Rockets & Missiles|
|Weapon||Rockets and/or Missiles|
|Advantages||Very effective on medium and long range distance (moving) ground and air targets|
|Drawbacks||Low ammo supply|
|Upgrades||Additional Rocket Rack (more ammo capacity), Radar (auto-aiming & firing), Powersource (operatable even when decoupled)|
A flat bed open wagon with a Mini Disco Party Fun Light installed on it.
Comes in one of these 3 build-up variants:
Has 180 Degree non-aimable Coloured Disco Light Blinding Rays in horizontal, diagonal and vertical direction.
Has 3 Lights that can be aimed through the mirror ballwith more precision at a target in horizontal and diagonal direction.
2 Big Flash Lights that create a powerfull beam only in horizontal direction.
Requires an electric power source to be actively operated.
|Requires||Electric power source|
|Weapon||Disco light blinding ray|
|Advantages||Full 180 Degree close range spherical weapon|
|Drawbacks||Requires electric powersource|
A flat bed open wagon equiped with 3 Jack-in-a-Box spring-operated ball launching devices.
|Carries||Tennisballs and/or Baseballs|
|Weapon||Jack-in-a-Box (spring coil)|
|Advantages||Very effective on low and medium range distance air targets flying right above the wagon|
|Drawbacks||Low ammo supply|
|Upgrades||Stronger Coil (more distance), Baseballs (more damage)|
A flat bed open wagon with a Bubble Blower installed on it.
|Advantages||Ability to create a temporary dangerous soap bubble curtain|
|Drawback||Little control over location/direction of bubbles except initial burst speed|
A low board wagon with a Western Gatling Pellet Gun installed on it.
|Carries||Gatling Gun, Pellet Ammo Box|
|Weapon||Gatling Pellet Gun|
|Advantages||High maximum firing rate and high velocity pellet shooting|
|Drawback||It takes some time before the gun is at maximum firing rate|
A low board wagon with a Midieval Marble Gun installed on it.
|Carries||2 Wheeled Marble Cannons, Marble Ammo Box|
|Weapon||2 Marble Cannons|
|Advantages||Two rotatable and transportable cannons with heavy marble balls|
|Drawback||Slow firing rate, low ammo|
|Upgrades||Swap Marble Cannons for Tooth Pick Stick Ballista's|
A low board wagon with a small control house and a large radio jamming/remote control device.
|Carries||Radio Jam/Remote Control device, Transformer Power Unit|
|Weapon||Radio Jam/Remote Control device|
|Advantages||In Radio Jam mode, disables opponent RC-units to process new commands; in Radio Control mode, can give orders to the controlled enemy units|
|Drawback||The device/wagon receives damage when multiple units are jammed or controlled simultaneously|
An armed box car wagon with a breakers house loaded with explosives.
|Carries||Explosives (TNT, Barrels, Gas Tanks)|
|Advantages||The more explosives you load, the bigger the devastating radial explosion|
|Drawback||Becomes unusable after firing, damages nearby friendly wagons/locomotives|
An armed container car wagon with an deployable SciFi Ray Phaser Gun.
|Carries||SciFi Ray Phaser Gun|
|Weapon||SciFi Ray Phaser Gun|
|Advantages||The SciFi Ray Phaser Gun is very accurate in (straight line) firing|
|Drawback||The Ray Phaser Gun is slow to unfold/fold and rotate, and is easily destroyed when active and consumes a lot of power when firing|
A classic passenger wagon, default 3rd class travelling.
|Upgrades||To 2nd or 1st class seats (more profit), prison window fence and prison guard house ("criminal coach")|
A passenger wagon with more seats than the classic passenger wagon and gate doors.
|Upgrades||To 1st class seats (more profit), or adult special edition "the shag wag"|
|Advantages||The gate doors allow for boarding/unboarding at another connected wagon|
A modern passenger wagon with panorama view and gate doors.
|Upgrades||To 1st class seats (more profit)|
|Advantages||The gate doors allow for boarding/unboarding at another connected wagon|
A covered life stock wagon with sliding doors on each side.
|Models||Also available in western style model|
A covered box car goods wagon with sliding doors on each side and a braker's house.
|Models||Also available in enlarged western style warehousing model|
A tank wagon.
|Carries||Liquids ((soap)water, oil/diesel, soda/juice, chemical waste)|
|Advantages||Any carried liquids can be consumed by the train itself too (e.g. locomotive fuel)|
|Upgrades||Upgradeable with water spray gun equiped braker's house|
A wagon with 3 pressure (gas) tanks.
|Drawback||Explodes on destruction, causing damage to nearby wagons|
A wagon with a toaster.
|Carries||Toaster, Bread Slices|
|Advantages||Throws flaming toasted bread slices up in the air|
|Drawback||It takes 5 seconds to toast the bread before it comes out the toaster|
A wagon with a cup cake catapult.
|Carries||Catapult, Cup cakes|
|Advantages||Thrown cup cakes stick to walls and then slide down|
The railroads are created from track. Some parts of the track have a special operation.
Some signals guard a block section; they warn you of trains (and even vehicles and animals) blocking the track. This is the default operation of signals.
Other signals control a block section; they overtake your locomotive (e.g. stop the train on a red signal). These signals can be recognized by a slow-down sign (downward triangle).
Finally, there are signals that are timed; based on a timer, they switch between green and red. These signals can be recognized by a clock sign (circle).
Any red signal you ignore on a non-permissive signal will be fined by the railway police. For each consecutive red signal ignored in a row, the fine increases per violation. So be careful not to drive through red signals when you're low on money.
There are some signals, though, that you can set as well.
A manual signal has blades. Because the signal operation is manual, its signal command cannot control the locomotive operation.
A distant signal is permissive and announces a non-permissive signal further down the track. Because it is a permissive signal, the warning may be ignored and is without a fine.
An electric signal with lights. Because the signal operation is automatic, its signal command can control the locomotive operation! E.g. passing a red signal may enfore a braking operation on your locomotive engine.
A bridge containing multiple signals at once. Common configurations are 2 or 4 signals, for 2 tracks one way or 2 tracks both ways. A signal bridge may show manual or electric signals.
At crossovers the rail track crosses roads or walk/bicycle ways. Watch out for cars, bicycles, pedestrians and even animals crossing here. A collission may cause damage to your train or even derailment.
Some crossovers are equiped with automatic gate barriers, sound bells and warning flashers, to timely clear the crossover before your train arrives.
When a rail track crosses another rail track, a train may pass by obstructing the route.
Just a simple, unguarded level crossing. To clear the level crossing from pedestrains, bicyclists or cars, you must sound the train horn when approaching.
The flashers will announce your approaching train, so you don't need to sound the horn in advance to clear the track.
A level crossing with manual gate barriers. Requires a nearby post house with a gate controller, to be operated for you. If you post house is there, you need to sound your train horn when approaching to clear the track.
An level crossing with automatically closing gate barriers and flashing lights. It works very well to keep the track cleared except for astray animals.
Between the rails you might come across the following devices:
When driving past trigger magnets, some action may be triggered. For example, a bridge may open or close, or a signal or turnout may switch.
Decouplers decouple wagons from a train. They appear in fixed (static) and operatable (dynamic) versions.
Hint: When you cross activated decouplers fast enough with your train, any decoupled wagon may keep on rolling a bit past the decoupler.
Isolators are often used in conjunction with signals. They often activate when a signal turns red or a track segment has been blocked by another train. When activated, they power-down a consecutively marked part of the track (up to the next rail connector insulator). You cannot give power to your engine while travelling on an activated isolated railpath.
Hint: When you cross activated isolators on small track segments fast enough with your train, you might be able to successfully reach the end of the isolated track without having to wait for the isolator to deactivate.
Indicates a starting position for a player.
Slows down trains passing by at higher speed by applying additional brake force.
Bridges may be a danger when you overload the bridge with a too heavy train composition, or when the bridge is opened for boat traffic (and then the train route is temporarily blocked). A bridge may be closed for repair/maintenace, or part of the bridge may have been destroyed by explosives. Hint: Send in a work locomotive, maintenance wagon or incident repair vehicle to fix a damaged bridge.
A small sectional plate girder bridge.
Steel and wood are required to repair a damaged Plate Girder bridge.
A small bridge.
Steel is required to repair a damaged Small bridge.
A concrete arch bridge.
Sand, stone and water are required to repair a damaged Concrete Arch bridge.
A very strong large steel arch bridge.
Steel and wood are required to repair a damaged Large Steel Arch bridge.
A strong steel carrier bridge.
Steel is required to repair a damaged Steel Carrier Bridge.
A wooden bridge in the shape of an A.
Wood is required to repair a damaged A bridge.
Tunnels are not so dangerous except that you have very poor vision. Though it has been reported that some tunnels are haunted… and wagons disappear suddenly: they go in but mysteriously don't come out.
Mark the end of a railroad track. You can slowly drive into a buffer stop to halt your train. When you drive too fast into a bumper then you may damage your train… and the bumper as well (opening up possibilities to open up the track behind).
A switch sets the direction of a point / turnout.
You can drive safely in opposite direction of the switch. But when you drive towards the switch, make sure your bogus stay on the same track: don't switch turnouts while a train is passing them. This may cause derailment of that train.
A turnout with 2 options: go straight ahead or divert to the left.
A turnout with 2 options: go straight ahead or divert to the right.
A turnout with 2 options: divert to the left or the right.
A turnout with 3 options: go straight ahead, divert to the left or divert to the right.
A turnout with 2 options: go straight ahead or derail at the catch point.
You can collect these items for points and other goodies:
When you've collected a thousand (1,000) points, you get a free extra life.
With your train you can transport the following goods to earn money and score points:
|Good||Produced/offered at||Wanted/requested at||Remarks|
|Apple / Pear / Pine Apple||Trees|
|Barrel||Oil factory, Chemical plant||Refinery||Explosive when filled with oil or chemical waste|
|Food & Drinks||Kitchen||Dining table|
|Coal||Mine||Coal Feuling Station|
|Container||Available in various sizes, stores other goods|
|Milk Can||Cow Farm||Food Markt|
|Missile/rocket||War Factory||Can be stored in a rocket rack|
|Pallet||Stores other goods (like barrels)|
|Round Bag||Stone crusher|
|Sand||Sanding Tower||Construction site|
|Wheat Bag||Farm||Wind Mill||Bag may contain coffee beans, chocolate beans, rice, grain, etc.|
|Water||Water Tower||Firefighter HQ|
The following structures you will see alongside the tracks:
Stops for passenger trains.
Many passengers can wait at this train station.
Provide fuel for locomotives and cars.
A coaling station with 3 coal storage units and a fueling crane.
A small tank fueling diesel.
A large oil / diesel fueling station, very useful for tank wagons as well.
A crude oil pump, only fueling wagons.
A water tower for fueling steam engine locomotives and tank wagons as well.
Slowly powers battery operated trains with the overhead pickup.
Overhaul places for goods.
At the goods terminal, goods can be loaded from train to truck and vice versa.
At the cargo hall, goods can be stored from the train.
Repairs locomotives and wagons.
The Engine Shed can hold and repair exactly 1 locomotive.
Some cranes support changing of the hook. With the proper hook you can lift your cargo from train to terminal and vice versa. You may come acros these hooks:
The following units you may encounter while driving around the tracks with your locomotive:
The following toy figures may be of use for your train adventures. You can recognize the type of toy figure by their clothing appearance and face.
Travelers will be found at train stations and houses. Transport travelers to their destination and you will receive money on train ticket sales. Business travellers pay more for their itinerary, but you'll have to provide 1st class seats in order to collect that higher fee.
The engineer is a very handy toy figure to have on board of your train. Engineers can repair your train.
The train conductor can help you control the locomotive. Also the train conductor will be able to collect tickets at passenger wagons.
Indians don't like trains and attack them with bows and arrows.
A Sheriff on board will help you keep the Indians at a safe distance.