Welcome to the official instruction manual for the GeekTrains™ game. On this page you will find the information to get started with playing.
You're objective is to solve toy train puzzles within a garden railway environment by operating a remote controlled locomotive, without going bankrupt.
The puzzles include the shunting of wagons, operating of points, transport of goods, boarding/unboarding of passengers and avoiding hazards and derailment. Some puzzles come with a time limit.
The completed train puzzles unlock the boss challenges in a region, where you compete against a boss opponent controlled railroad. You'll have to outsmart or destroy the opponent locomotive.
Defeating all the bosses in all regions, takes you to the final boss you need to beat in order to finish the game. The final boss is very smart and strong and requires you to have gained excellent train operating skills and upgraded rolling stock.
When you were young you played with toy trains. You like to operate a railway and the trains. You played and raced with the trains, alone and with friends. One of the friends you played with was Eddy, from a richer family. Eddy wanted to be the real train master, so every kid comes to him, but you challenge him. You compete with Eddy's train sets until all the houses in your neighbourhood are defended.
Twenty or so years later you wake up. Toys are for kids to play with. You loved the trains but now you're grown up. Trains are no toys but need to be exact models. There's no fun any more only reality.
Set out to re-experience your childhood passion, but now with a house and a grown-up life, you play with big toy trains in and around the house. You love to be in control of this own environment and be a chief commanding your train. Now YOU are the boss and wield the commands. But for some reason trains are disappearing, railtrack is taken away, and fun is drawn from the toys to turn them into static models and historic memories. You enter a quest for what and who is behind this evil dark power.
Oh no! It's Eddy. All realistic model trains are stamped with Eddy's signature. Part by part, you free the geographic locations from Eddy's influence. Until you beat the last one, and need to face Eddy at his Empire Office and factory. After shutting down the factory lines, you enter the inner sanctum of the Boss Office.
When you've finally beaten Eddy, he'll stand down and is taken by the autorities. But after they take the lift back down… Eddy exits at a hidden basement floor and escapes again.
Drive your model train in the most crazy locations!
Your home base.
Other people's places.
Good old times.
Eddy, the rich kid on the block who wants to have all kids play at his house and not at someone else's. He starts as a friend playing with you, but you'll notice that outside your house other kids' houses become blocked. In the end you'll have to beat him to free the neighbourhood. Eddy cheats of course. And when you do, he'll be friends again… but for some reason the house where he lives goes on sale and he moves and you lose track of eachother.
Eddy, years later, has grown up. Toy trains are no more and should be no more. There is only reality and exact true models. Eddy is set out to erate all working toy trains and replace them by static models. You don't know at first but you'll get to learn during the story that Eddy is behind this all. Eddy still cheats of course.
There are 3 age-based game modes, that let you experience different time and difficulty settings of the game:
Similar to ESRB rating "EVERYONE 10+" and PEGI rating "7".
Simple train stories and puzzle that educate your child. The levels are played optionally in co-operation with a supervising adult. Driving around, counting, associating etc. Controls are super-easy, no derailings.
There's no money system, and thus no rolling stock upgrades can be purchased. The levels don't involve actions of toy figure violence. The player cannot participate in leaderboards. The player won't have an account.
Similar to ESRB rating "TEEN 13+" and PEGI rating "12".
More complex, challenging puzzles. Teaches basics of railroading and stimulates creativity. Playing with or against friends. Occassional winning of new train sets. Controls are intermediate.
There's a money system and so rolling stock upgrades can be purchased. The levels may involve actions of mild toy figure violence (e.g. toy cowboys shooting toy indians with toy bullets). The player can participate in leaderboards.
Similar to ESRB rating "MATURE 17+" and PEGI rating "18".
Now you are the adult. When you were a child you played with trains, but now life has kicked in. You're getting back to the dream of having a full scale train system around your house. You'll meet friends from the past. It's serious, but also fun and exciting. Controls and operation is difficult.
Ability to purchase and/or publish new locomotives, wagons and tracks (custom level). Some levels involve realistic train-related themas in an educated fashion, like train accidents and the danger of real trains. A chat system with other online players.
You can complete the game at any modus, but that will only complete that modus.
In this section we explain the possibility to store your game progress within a personal account. This gives you to ability to continue at a later time and/or on another device where you have left of. With an account you can also be eligable for competing in the Leaderboards.
You can still play the game without an account though. Basic scoring features remain possible like your own fastest times and high scores for level. But your progress won't be stored at our servers and you cannot get listed in the Leaderboards. Also when you close your browser or delete your device cache, your local stored progress and scores may be wiped as well.
Only people of a certain age are eligible for creating and using an account. Children who are under a certain age require consent from their parents (family account).
The first thing to do when you want to store your game progress and compete on the leaderboards is to create a login.
Fill in a valid personal e-mail address that you have access to.
Pro tip: Use the same e-mail address that you use for other game services like Facebook Games, the Google Play Store, the Windows App Store or XBOX Live. This way you'll be able to later ease the login process by connecting your GeekTrains account with your existing account with one of these other services.
Choose a password that you can remember but haven't used anywhere else.
Type the password again in the repeat password box. This is to prevent accidental typo's.
When all fields are filled in, press the Register button on the form.
You will receive a confirmation e-mail about the registration of your login.
If you don't receive an e-mail within 5 minutes, then please check your Junk Mail or Spam folder as well. Also, if you already have a login for this e-mail address, then you won't receive a registration e-mail again.
Congratulations! You now have created a login.
Your created login will be first reviewed by our staff. Once approved, you can continue with setting up your User Account.
The Login gives you access to create your User Account. The User Account is personal and cannot be transferred to someone else. It contains personal details like your First and Last name, your Birthdate, your preferred Language and the Country you live in.
If you have not already done so, Login with your credentials chosen from the previous section on creating a Login.
Because there is no User account created yet, you will be asked to create an User Account.
Fill in your (real) First and Last name. You can choose a Player tag later on but not here.
Don't worry, your name will be kept private with us. The Player tag you will choose later will be the one publically used on Leaderboards and Achievements and such.
Pro tip: Make sure you fill in your correct full First and Last name(s). We will need these details to exactly match the name stated on any identity document you have, in case you want to restore lost access to your account.
Specify your Date of Birth (YYYY-MM-DD), which we need to keep for legal reasons.
Don't worry, your Date of Birth will be kept private with us. Other Players won't see your Age or Date of Birth.
If you are too young according to our Terms & Conditions, you'll may be asked for Parent consent or your User account may be blocked until you have reached our minimum accepted age. Also if you want to make use of paid services (like In Game Purchases), your Date of Birth is required as well.
Pro tip: Make sure you fill in your correct Date of Birth. We will need these details to exactly match the Date of Birth stated on any identity document you have, in case you want to restore lost access to your account. We will need these details as well when you want to unlock age-restricted features in the game.
Select the Country from the list that you live in.
This field may be prefilled with the Country you are currently visiting our website from (based on your physical location). You can change the suggested Country now when needed.
You'll automatically join any Country specific competitions and Leaderboards. So if you cannot beat a certain World Record Leaderboard position, you might still have a chance to beat your Country Record Leaderboard.
Pro tip: Make sure you fill in the country that you live in or was born in. We will need these details to exactly match the country stated on any identity document you have, in case you want to restore lost access to your account.
Choose a (preferred) Language.
This setting is used to translate some parts of the website and game to the chosen Language. It will also be visible to other Players so you know what Language to speak when you want to chat with another Player. You can change this setting later.
This field may be preset to the default Language of your webbrowser or device. You can change the suggested Language now when needed.
Press Create button to create the User Account and connect it to your Login.
Congratulations! You now have created and connected an User account to your Login.
In the next and final step, you'll create your public Player Profile.
Any high score, best times, Achievements, purchased Virtual Game Items and Leaderboards rankings are stored into your public Player Profile. So now you need to finalize your account creation by setting your Player Profile.
If you have not already done so, Login with your credentials chosen from the first section on creating a Login.
Then navigate to your User Account from the second section on creating an User Account.
Because there is no public Player Profile created yet, you will be asked to create a public Player Profile.
Type in a desired Player Name (also called a Gamer Tag). The Player Name is limited to about 15 visible characters and may not contain spaces or non-standard characters.
You can type in any Player Name you want, given that the desired name is not already taken by someone else. Also, a Player Name may not contain bad, political, sensitive, trademarked or offensive words. Violation of the Player Name policy may result in permanent account closure.
Choose a desired Player Avatar image. The image size is limited to 1080 pixels on both sides.
You can choose any Player Avatar image you legally own the rights to use on, given that the desired image looks enough different to any other player's avatar images. Also, a Player Avatar may not contain bad, political, sensitive, trademarked, pirated or offensive graphical content. Violation of the Player Avatar policy may result in permanent account closure.
Click 'Create Player Profile' button on the form to complete the creation of your public Player Profile.
Congratulations! Now you have set up your Player Profile, you can start playing the game with your progress stored.
Go to your Achievements.
Go to the Leaderboards.
The screen layout during gameplay can be divided into 9 sections:
You can use any wired or wireless gamepad that is compatible with your device (desktop, laptop, tablet, etc.) and HTML5 browser (like FireFox, Edge, Chrome or Opera).
You need at least a gamepad with 6-8 buttons and a D-pad (directional pad), though having more buttons (12-13) and also one or two (analogue) sticks is preferred.
When you connect multiple gamepads, each gamepad will be associated with another player.
Any full keyboard with letters and numbers, and some control keys (like
ENTER) will do.
No NUM-pad is needed.
You can use a mouse to play the game.
A left- and right click button is essential; a third click button and a scroll wheel are optional.
A colored button menu will be displayed on the right of the screen. These screen buttons act the same like pressing the equivalent gamepad buttons. Click on those screen buttons to play the game.
Furthermore you can click and drag the camera view for most viewpoint setups. The scroll wheel helps you zoom in and out the camera view for most viewpoint setups. If you want to change the viewpoint, click the screen button for 'change camera'.
The lower left corner of the screen shows a speed gauge for your locomotive. Left click this speed gauge to accelerate forward, right click to accelerate backward (brake). Pressing the middle button on the speed gauge sounds the horn.
You can use touch to play the game, quite similar to a mouse.
With a single finger you can click the on-screen buttons (including the speed gauge), or adjust the camera view by holding and dragging. When you use two fingers you can zoom in or out the camera view for most viewpoint setups.
For the more advanced manouvres you'ld like to have a 2nd input method attached as well.
With device orientation you can only control a bit of the camera view. You'll be needing a 2nd input method attached before you can play the game.
||Accelerate (consumes fuel)|
||Brake / reverse|
||Handbrake / emergency stop (damages vehicle when driving too fast)|
||Sound horn (repeat to create music score)|
||Change camera: look at train, follow train, orbit scene, board train (VR), move around freely|
||Open/close passenger/cargo doors (if any) or tip tipper|
||Switch next point in driving direction|
||Decouple last wagon (or release cargo for crane mode)|
||Fire (traverses connected wagons until a shot is fired)|
||Rotate/move mobile crane (if any)|
||Rotate/move mobile crane (if any)|
Furthermore, mouse/touch swipes and the arrow keys may be used to adjust the camera/view.
|Battery power operated vehicles||Batteries have long endurance and slow exhaustion rate. A long distance can be travelled with a single fully charged battery. This fuel type can be charged while driving (e.g. via overhead power catenaries). However charging a battery takes some time, rendering your locomotive stationary for precious time. Where possible try to replace the drained batteries with already fully charged ons at a charging swap station. Note that some wagons consume power as well to be operated (like the disco ball wagon). And coupling with a the battery car doubles your battery capacity!|
|Diesel engine operated vehicles||Oil can be fueled relatively quickly at fueling stations. Diesel engines have an above average endurance and normal exhaustion rate. When your locomotive is coupled with wagons loaded with oil barrels or tanks, those barrels may be consumed as fuel giving your locomotive an extra range. But for that you need to stop your train first.|
|Steam engine operated vehicles||Coal is fueled at medium rate at coaling stations. Steam powered engines love coal because it burns very efficiently. When you couple with a wagon loaded with coal (like a tender wagon), your effective range increases as this additional coal can be consumed while driving.|
|Steam engine operated vehicles||Wood is fueled at medium rate at wood or timber stations. Steam powered engines burn up wood quite quickly, though. When you couple with a wagon loaded with wood (like a tender wagon), your effective range increases as this additional wood can be consumed while driving.|
|Steam engine operated vehicles||Any steam engine needs water to operate. Without water the engine will overheat fast and explode. Water can be fueled quite quickly just like diesel. Water can be used from coupled wagons filled with water (like a tender or tank wagon). Note that some wagons use water as well, such as the fire extinguisher wagon.|
Small Steam Locomotive
A nice Small Steam Locomotive for use on yard and medium distances. Upgradeable with Cow Catcher or Snow Shovel.
Large Steam Locomotive
A real powerhouse steam engine that pulls lengthy trains for very long distances. Upgradeable with Cow Catcher or Snow Spike.
Western Steam Locomotive
An impressive steam engine from the Wild West that can go medium distances. Equiped with a cow catcher by default, as cattle may wander around the railroad tracks in the desert. Upgradeable with Jet Engine.
Small Diesel Shunter
The ideal locomotive for shunter and yard work, and medium freight distances. Fastests in forward direction, slower in reverse direction. Upgradeable with Crane and Snow Shovel.
The enhanced, more powerful version of the small diesel shunter. The top speed and acceleration is the same in either direction. Upgradeable with Snow Plough and Catenary Pickup.
Your best mate for road and rail repairs and yard work. Standard equiped with a crane and a bin. Also repairs other vehicles.
Small Electric Shunter
The ideal locomotive for shunter and yard work, and medium freight distances.
A strong workhorse pulling lengthy trains with ease. Double-head to upgrade performance.
Rapid City (RC) Express
The comfortable passenger train for between villages and cities.
High Speed Locomotive
This passenger train rapidly transports passengers beyond country borders.
City Street Tram
Often seen on the streets next to cars and busses.
A 'naked' frame wagon with a container attachment system on it.
A simple, flat bed wagon.
A flat bed open wagon with low boards on each side.
|Carries||General Fixed Large Outdoor Goods, Containers (small, medium and large)|
A flat bed open wagon with high boards on each side and doors on the left and right side.
|Carries||General Outdoor Goods|
A flat bed open wagon with stanchions on the sides and a low board on the front and back.
|Carries||Pipes, Tree Logs|
A flat bed open wagon with a USB Missile Launcher installed on it and a rocket rack on each side.
The USB Missile Launcher can be operated for manual targeting. With the proper upgrades, the USB Missile Launcher will also be able to operate on its own.
Rockets travel in a linear forward fashion. Missiles have on board guidance systems and can be locked onto a (moving) target.
|Carries||Rockets & Missiles|
|Weapon||Rockets and/or Missiles|
|Advantages||Very effective on medium and long range distance (moving) ground and air targets|
|Drawbacks||Low ammo supply|
|Upgrades||Additional Rocket Rack (more ammo capacity), Radar (auto-aiming & firing), Powersource (operatable even when decoupled)|
A flat bed open wagon with a Mini Disco Party Fun Light installed on it.
Comes in one of these 3 build-up variants:
Has 180 Degree non-aimable Coloured Disco Light Blinding Rays in horizontal, diagonal and vertical direction.
Has 3 Lights that can be aimed through the mirror ballwith more precision at a target in horizontal and diagonal direction.
2 Big Flash Lights that create a powerfull beam only in horizontal direction.
Requires an electric power source to be actively operated.
|Requires||Electric power source|
|Weapon||Disco light blinding ray|
|Advantages||Full 180 Degree close range spherical weapon|
|Drawbacks||Requires electric powersource|
A flat bed open wagon equiped with 3 Jack-in-a-Box spring-operated ball launching devices.
|Carries||Tennisballs and/or Baseballs|
|Weapon||Jack-in-a-Box (spring coil)|
|Advantages||Very effective on low and medium range distance air targets flying right above the wagon|
|Drawbacks||Low ammo supply|
|Upgrades||Stronger Coil (more distance), Baseballs (more damage)|
A flat bed open wagon with a Bubble Blower installed on it.
|Advantages||Ability to create a temporary dangerous soap bubble curtain|
|Drawback||Little control over location/direction of bubbles except initial burst speed|
A low board wagon with a Western Gatling Pellet Gun installed on it.
|Carries||Gatling Gun, Pellet Ammo Box|
|Weapon||Gatling Pellet Gun|
|Advantages||High maximum firing rate and high velocity pellet shooting|
|Drawback||It takes some time before the gun is at maximum firing rate|
A low board wagon with a Midieval Marble Gun installed on it.
|Carries||2 Wheeled Marble Cannons, Marble Ammo Box|
|Weapon||2 Marble Cannons|
|Advantages||Two rotatable and transportable cannons with heavy marble balls|
|Drawback||Slow firing rate, low ammo|
|Upgrades||Swap Marble Cannons for Tooth Pick Stick Ballista's|
A low board wagon with a small control house and a large radio jamming/remote control device.
|Carries||Radio Jam/Remote Control device, Transformer Power Unit|
|Weapon||Radio Jam/Remote Control device|
|Advantages||In Radio Jam mode, disables opponent RC-units to process new commands; in Radio Control mode, can give orders to the controlled enemy units|
|Drawback||The device/wagon receives damage when multiple units are jammed or controlled simultaneously|
An armed box car wagon with a breakers house loaded with explosives.
|Carries||Explosives (TNT, Barrels, Gas Tanks)|
|Advantages||The more explosives you load, the bigger the devastating radial explosion|
|Drawback||Becomes unusable after firing, damages nearby friendly wagons/locomotives|
An armed container car wagon with an deployable SciFi Ray Phaser Gun.
|Carries||SciFi Ray Phaser Gun|
|Weapon||SciFi Ray Phaser Gun|
|Advantages||The SciFi Ray Phaser Gun is very accurate in (straight line) firing|
|Drawback||The Ray Phaser Gun is slow to unfold/fold and rotate, and is easily destroyed when active and consumes a lot of power when firing|
A classic passenger wagon, default 3rd class travelling.
|Upgrades||To 2nd or 1st class seats (more profit), prison window fence and prison guard house ("criminal coach")|
A passenger wagon with more seats than the classic passenger wagon and gate doors.
|Upgrades||To 1st class seats (more profit), or adult special edition "the shag wag"|
|Advantages||The gate doors allow for boarding/unboarding at another connected wagon|
A modern passenger wagon with panorama view and gate doors.
|Upgrades||To 1st class seats (more profit)|
|Advantages||The gate doors allow for boarding/unboarding at another connected wagon|
A covered life stock wagon with sliding doors on each side.
|Models||Also available in western style model|
A covered box car goods wagon with sliding doors on each side and a braker's house.
|Models||Also available in enlarged western style warehousing model|
A tank wagon.
|Carries||Liquids ((soap)water, oil/diesel, soda/juice, chemical waste)|
|Advantages||Any carried liquids can be consumed by the train itself too (e.g. locomotive fuel)|
|Upgrades||Upgradeable with water spray gun equiped braker's house|
A wagon with 3 pressure (gas) tanks.
|Drawback||Explodes on destruction, causing damage to nearby wagons|
A wagon with a toaster.
|Carries||Toaster, Bread Slices|
|Advantages||Throws flaming toasted bread slices up in the air|
|Drawback||It takes 5 seconds to toast the bread before it comes out the toaster|
A wagon with a chip & snack fryer.
|Carries||Chip parts, cheese nuggets, fryer snacks|
|Weapon||Hot Fryer Fat|
|Advantages||Transports raw-food parts and fries them, so they can be served; the hot boiling fryer fat is also great for burning enemies|
|Drawback||It takes 10 seconds to bring the fryer fat at boiling temperature; when food remains more than 2 minutes in the boiling fat, the food burns into flames|
A wagon with a cup cake catapult.
|Carries||Catapult, Cup cakes|
|Advantages||Thrown cup cakes stick to walls and then slide down|
When driving your train around the railway, you will encounter different obstacles and/or instructions on or near the track. Completion of the level will depend on your ability to handle the different obstacles and follow the instructions found along the railroad track.
Fixed signs/signals found along the trackside. In general you need to obey train facing signs/signals that are found on the right side of the track relative to your driving direction. (Some more complex levels will have signs/signals on the left side, though.)
The white rectangle H or the blue diamond stop board indicates an obligatory stopping position for passenger trains at railway station platform. When you need to stop at that train station (for example to board or unboard passengers) then you must stop at or right before this stop board.
You'll earn 5 points when you stop within 0 and 0.5 centimeter of the stop board sign.
You'll earn 3 points when you stop within 0.5 and 1 centimeter of the stop board sign.
You'll earn 1 points when you stop within 1 and 2 centimeter of the stop board sign.
Warning: Ignoring or overrunning the stop board by any amount of distance will result in a ¤50 fine. So be very careful in your speeding and braking approach when arriving at a train station with stop boards placed.
Note: If no stop board is found at a train station then it doesn't matter where you stop and no stop score points are awarded.
Speed signs give instructions about a maximum allowed speed at track segments. Speed limits are shown with numbers as a tenth of the allowed speed of meters per minute. For example the number '8' means a speed limit of 80 meters per minute.
A downward facing yellow triangle with a number indicates speed must be reduced to at max the shown limit before reaching the following square speed limit sign.
A white square with a number indicates that the train speed must be at or below the shown limit before passing this sign.
An upward facing green triangle with a number indicates speed may be increased beyond this point freely to at max the shown limit.
Speed signs that are in effect will be repeated after turnouts that may result in a divergent route.
You'll earn 2 points when your driving speed is at or below the indicated speed limit at entry of the square sign.
You'll earn another 2 points when your driving speed didn't exceed the speed limit during your travel on the whole controlled railroad segment.
Warning: Ignoring or overspeeding the forced speed limit board by any amount of speed will result in a ¤75 fine. So be very careful in your speeding and braking approach when traversing a route with speed limit boards placed.
Note: If no speed sign is found then it doesn't matter how slow or fast you drive on that track and no points are awarded.
Some signs are placed for trains that are equiped with operable devices such as snow ploughs. The signs only need to be obeyed when your train is equiped with the intended device.
A white or yellow V indicates a snow plough can be lowered at or beyond this point.
A white or yellow inverted V indicates a snow plough must be raised when crossing this point and must be kept raised until the next instruction.
A diamond white board F means that the horn or flute must be operated within 5 centimeter track of this sign.
Some signs allow you to earn points.
You'll earn 2 points when your snow plough is raised at the moment of passing the inverted V sign.
You'll earn another 2 points when you didn't lower the snow plough beyond this inverted V sign until the regular V sign.
You'll earn 1 point for giving the flute signal.
Consecutively following the flute signal in a row will earn you 1 point extra per flute signal successfully passed, with a maximum of 10 points per flute signal.
Warning: The snow plough raise sign must be obeyed otherwise you'll receive a ¤100 fine.
Some signals guard a block section; they warn you of trains (and even vehicles and animals) blocking the track. This is the default operation of signals.
Other signals control a block section; they overtake your locomotive (e.g. stop the train on a red signal). These signals can be recognized by a slow-down sign (downward triangle).
Finally, there are signals that are timed; based on a timer, they switch between green and red. These signals can be recognized by a clock sign (circle).
Any red signal you ignore on a non-permissive signal will be fined by the railway police. For each consecutive red signal ignored in a row, the fine increases per violation. So be careful not to drive through red signals when you're low on money.
There are some signals, though, that you can set as well.
A manual signal has blades. Because the signal operation is manual, its signal command cannot control the locomotive operation.
A distant signal is permissive and announces a non-permissive signal further down the track. Because it is a permissive signal, the warning may be ignored and is without a fine.
An electric signal with lights. Because the signal operation is automatic, its signal command can control the locomotive operation! E.g. passing a red signal may enfore a braking operation on your locomotive engine.
A bridge containing multiple signals at once. Common configurations are 2 or 4 signals, for 2 tracks one way or 2 tracks both ways. A signal bridge may show manual or electric signals.
At crossovers the rail track crosses roads or walk/bicycle ways. Watch out for cars, bicycles, pedestrians and even animals crossing here. A collission may cause damage to your train or even derailment.
Some crossovers are equiped with automatic gate barriers, sound bells and warning flashers, to timely clear the crossover before your train arrives.
When a rail track crosses another rail track, a train may pass by obstructing the route.
Just a simple, unguarded level crossing. To clear the level crossing from pedestrains, bicyclists or cars, you must sound the train horn when approaching.
The flashers will announce your approaching train, so you don't need to sound the horn in advance to clear the track.
A level crossing with manual gate barriers. Requires a nearby post house with a gate controller, to be operated for you. If a post house is there, you need to sound your train horn when approaching to clear the track.
A level crossing with manual gate barriers especially for cattle. When the crossing is open for road traffic (cattle), the barriers block entry to the rail track. Requires a nearby post house with a gate controller, to be operated for you. If a post house is there, you need to sound your train horn when approaching to clear the track.
An level crossing with automatically closing gate barriers and flashing lights. It works very well to keep the track cleared except for astray animals.
A double track level crossing with automatic gate barriers and a gate controller house.
Between the rails you might come across the following devices:
When driving past trigger magnets, some action may be triggered. For example, a bridge may open or close, or a signal or turnout may switch.
Decouplers decouple wagons from a train. They appear in fixed (static) and operatable (dynamic) versions.
Hint: When you cross activated decouplers fast enough with your train, any decoupled wagon may keep on rolling a bit past the decoupler.
Isolators are often used in conjunction with signals. They often activate when a signal turns red or a track segment has been blocked by another train. When activated, they power-down a consecutively marked part of the track (up to the next rail connector insulator). You cannot give power to your engine while travelling on an activated isolated railpath.
Hint: When you cross activated isolators on small track segments fast enough with your train, you might be able to successfully reach the end of the isolated track without having to wait for the isolator to deactivate.
Indicates a starting position for a player.
Slows down trains passing by at higher speed by applying additional brake force.
Displays the weight of the train wagon positioned on it's rail track. This is a handy device to use when you are unsure if your train weight is allowed on certain bridges.
Bridges may be a danger when you overload the bridge with a too heavy train composition, or when the bridge is opened for boat traffic (and then the train route is temporarily blocked). A bridge may be closed for repair/maintenace, or part of the bridge may have been destroyed by explosives. Hint: Send in a work locomotive, maintenance wagon or incident repair vehicle to fix a damaged bridge.
A small sectional plate girder bridge.
Steel and wood are required to repair a damaged Plate Girder bridge.
A small bridge.
Steel is required to repair a damaged Small bridge.
A concrete arch bridge.
Sand, stone and water are required to repair a damaged Concrete Arch bridge.
A very strong large steel arch bridge.
Steel and wood are required to repair a damaged Large Steel Arch bridge.
A strong steel carrier bridge.
Steel is required to repair a damaged Steel Carrier Bridge.
A wooden bridge in the shape of an A.
Wood is required to repair a damaged A bridge.
Tunnels are not so dangerous except that you have very poor vision. Though it has been reported that some tunnels are haunted… and wagons disappear suddenly: they go in but mysteriously don't come out.
Mark the end of a railroad track. You can slowly drive into a buffer stop to halt your train. When you drive too fast into a bumper then you may damage your train… and the bumper as well (opening up possibilities to open up the track behind).
A switch sets the direction of a point / turnout.
You can drive safely in opposite direction of the switch. But when you drive towards the switch, make sure your bogus stay on the same track: don't switch turnouts while a train is passing them. This may cause derailment of that train.
A turnout with 2 options: go straight ahead or divert to the left.
A turnout with 2 options: go straight ahead or divert to the right.
A turnout with 2 options: divert to the left or the right.
A turnout with 3 options: go straight ahead, divert to the left or divert to the right.
A turnout with 2 options: go straight ahead or derail at the catch point.
You can collect these items for points and other goodies:
When you've collected a thousand (1,000) points, you get a free extra life.
With your train you can transport the following goods to earn money and score points:
|Good||Produced/offered at||Wanted/requested at||Remarks|
|Apple / Pear / Pine Apple||Trees|
|Barrel||Oil factory, Chemical plant||Refinery||Explosive when filled with oil or chemical waste|
|Food & Drinks||Kitchen||Dining table|
|Coal||Mine||Coal Feuling Station|
|Container||Available in various sizes, stores other goods|
|Milk Can||Cow Farm||Food Markt|
|Missile/rocket||War Factory||Can be stored in a rocket rack|
|Pallet||Stores other goods (like barrels)|
|Round Bag||Stone crusher|
|Sand||Sanding Tower||Construction site|
|Wheat Bag||Farm||Wind Mill||Bag may contain coffee beans, chocolate beans, rice, grain, etc.|
|Water||Water Tower||Firefighter HQ|
The following structures you will see alongside the tracks:
Stops for passenger trains.
Many passengers can wait at this train station.
A station equiped with signal house, elevator and small café.
Provide fuel for locomotives and cars.
A coaling station with 3 coal storage units and a fueling crane.
A small tank fueling diesel.
A large oil / diesel fueling station, very useful for tank wagons as well.
A crude oil pump, only fueling wagons.
A water tower for fueling steam engine locomotives and tank wagons as well.
Slowly powers battery operated trains with the overhead pickup.
Overhaul places for goods.
At the goods terminal, goods can be loaded from train to truck and vice versa.
At the cargo hall, goods can be stored from the train.
Repairs locomotives and wagons.
The Engine Shed can hold and repair exactly 1 locomotive.
Loads/unloads goods from trains, trucks, boats and sites.
The Gantry Crane is a nice overhead crane that can reload goods from railcars to trucks or other railcars. The Gantry Crane is though more limited in the crane hooks and max load.
It can only carry small pallets (using Fork), nets (using Double Fish Hook) and Half Containers.
The Girder Crane is mobilized with wheels and can move a short distance. The Girder Crane can span up to 3 railroad tracks, making it a very good candidate to reload goods from one train to the other.
The Girder Crane lifts many different goods and can operate a wide variety of crane hooks. With the Double Fish Hook it will lift nets. With the Fish Hook and 4 Lines it will lift Big Containers. With the Lifting Arms it will lift the Half & Regular Containers as well. And with the Fork it can lift small pallets.
The Harbour Crane is a very steady crane often found close to harbour docks. The Harbour Crane loads and unloads bulk from boats, trucks and railcars. It is therefore equiped with a Grabber.
The Harbour Crane has a short reach. The Grabber can be exchanged for a Scrap Crawl or Magnet.
The Large Crane is a very high and versatile crane with a far reach. The Large Crane can even be upgrade to become even higher and longer.
The Large Crane lifts many different goods and can operate a wide variety of crane hooks. With the Double Fish Hook it will lift nets. With the Fish Hook and 4 Lines it will lift Big Containers. With the Lifting Arms it will lift the Half & Regular Containers as well. And with the Fork it can lift small pallets.
The Loading Crane loads Half & Regular Containers from one side to the other. It is therefore equiped with the Lifting Arms crane hook (a hook designed to carry containers).
The Loading Crane is often found next to Rail track and Road. It loads and unloads containers from trucks and railcars.
Some cranes support changing of the hook. With the proper hook you can lift your cargo from train to terminal and vice versa. You may come acros these hooks:
The following units you may encounter while driving around the tracks with your locomotive:
The following toy figures may be of use for your train adventures. You can recognize the type of toy figure by their clothing appearance and face.
Travelers will be found at train stations and houses. Transport travelers to their destination and you will receive money on train ticket sales. Business travellers pay more for their itinerary, but you'll have to provide 1st class seats in order to collect that higher fee.
The engineer is a very handy toy figure to have on board of your train. Engineers can repair your train.
The train conductor can help you control the locomotive. Also the train conductor will be able to collect tickets at passenger wagons.
Indians don't like trains and attack them with bows and arrows.
A Sheriff on board will help you keep the Indians at a safe distance.