Welcome to the official instruction manual for the GeekTrains™ game. On this page you will find the information to get started with playing.
The screen layout during gameplay provides you with the information you need in order to complete the Level. It is composed of the 3D-camera (perspective) view of the Level you are playing, and a 2D (flat) graphical user interface elements that are divided over 9 sections. We will now explain what information the different elements provide you.
Shows your current money balance.
You earn money by completing objectives, moving around passengers and transporting goods.
Locomotive upgrades, emergency fueling, damage repairs and signal violation penalties may cost you money.
Pay attention to this money balance! When you run Out of Funds (your current money balance reaches zero) then it is GAME OVER.
Lists the objectives for the current Level.
Succeeded objectives turn green color.
Failed objectives turn red color.
Do not fail any objective! If one or more objectives have been failed, it is GAME OVER.
Displays the Players and their Teams in the level.
The green label marks you.
The red label marks opponents (can be human or computer controlled).
The cyan label marks allies/friends (can be human or computer controlled).
The white label marks neutral players (computer controlled) and observers (human controlled).
The player colors are:
|Red||Default opponent color|
|Orange||Default 2nd opponent color|
|Blue||Default co-operative player color (your buddy)|
|Yellow||Default 3rd opponent color|
|Green||Default local player color (you)|
Depending on the camera setting you will see:
Points the location of your and other Locomotives relative to your current view (when not in first person perspective).
Shows the health and armor bar for your Locomotive (when in first person perspective).
You earn score points for transporting goods, meeting objectives and moving around passengers.
Compared to your money balance, you cannot lose points in a Level.
This is also the screen area where dialog boxes and menus may pop up. For example at the start or at the end of playing the Level.
Show an optional on-screen button bar with input controls to click on or touch. These visible buttons are mainly handy for point-and-click input devices.
The color of the button typically hints at the common color you may find this button on your Gamepad.
The order of the button typically starts with the most frequently available buttons, descending into less common available buttons on Gamepads. For example, some Gamepads don't have double shoulder or double fire buttons (but only one, or even none).
The button text starts with the common name that is printed on the button on your Gamepad.
For example, the letter A prefix hints at the
A button on your Gamepad.
The button text mentions the default action that the button will trigger when pressed. For example, the Accelerate button will control the Acceleration of your Locomotive.
The button text ends with the associated key found on your Keyboard. For example, the letter Q postfix hints at the Q key on your Keyboard.
It is not required to use these buttons to play the game. You can play the game with any input method you desire at any time and any combination: Touch, Keyboard, Mouse or Gamepad.
Shows the different fuel indicators of your current Locomotive.
Depending on the controlled Locomotive, one or more colored bars extend somewhere between left (empty) and right (full).
When the fuel level is empty (the bar is on the left side), a full black bar is visible for that fuel type.
There can be up to 5 Fuel Indicators at a time:
🔋 Battery level for 🚅 🚄 🚝 🚈 🚇 Electricity powered Locomotives
🛢️ Oil level for 🛲 Diesel powered Locomotives
🪨 Coal level for 🚂 Steam powered Locomotives
🪵 Wood level for 🚂 Steam powered Locomotives
💧 Water level for 🚂 Steam powered Locomotives
Take careful note on the Fuel Indicators! When a required Fuel Indicator reaches 0, your Locomotive stops and you may need to buy emergency fuel or you are Out of Fuel and it is GAME OVER.
|Battery power operated vehicles||Batteries have long endurance and slow exhaustion rate. A long distance can be travelled with a single fully charged battery. This fuel type can be charged while driving (e.g. via overhead power catenaries). However charging a battery takes some time, rendering your locomotive stationary for precious time. Where possible try to replace the drained batteries with already fully charged ons at a charging swap station. Note that some wagons consume power as well to be operated (like the disco ball wagon). And coupling with a the battery car doubles your battery capacity!|
|Diesel engine operated vehicles||Oil can be fueled relatively quickly at fueling stations. Diesel engines have an above average endurance and normal exhaustion rate. When your Locomotive is coupled with wagons loaded with oil barrels or tanks, those barrels may be consumed as fuel giving your Locomotive an extra range. But for that you need to stop your train first.|
|Steam engine operated vehicles||Coal is fueled at medium rate at coaling stations. Steam powered engines love coal because it burns very efficiently. When you couple with a wagon loaded with coal (like a tender wagon), your effective range increases as this additional coal can be consumed while driving.|
|Steam engine operated vehicles||Wood is fueled at medium rate at wood or timber stations. Steam powered engines burn up wood quite quickly, though. When you couple with a wagon loaded with wood (like a tender wagon), your effective range increases as this additional wood can be consumed while driving.|
|Steam engine operated vehicles||Any steam engine needs water to operate. Without water the engine will overheat fast and explode. Water can be fueled quite quickly just like diesel. Water can be used from coupled wagons filled with water (like a tender or tank wagon). Note that some wagons use water as well, such as the fire extinguisher wagon.|
The Speed Gauge shows your Locomotive's speed in meters per minute (m/min). The image may differ a bit between electric, diesel or steam powered engines.
The Needle colors indicate the Speed status and possible consequences:
Your Locomotive has stopped, the Engine is Idle.
Your Locomotive has High Speed. While this poses no problem on straight tracks, when you drive this fast (or faster) in curved track or turnouts, you might derail. When your Locomotive derails (and comes to a halt) then it is GAME OVER.
Your Locomotive has Too High speed. Your engine might get overloaded. When you push your engine too far for too long, you'll damage your Locomotive by Engine Overload. This may cause your engine to break down or explode, and then it is GAME OVER.
Your Locomotive has been overloaded or is violating a speed limit / guard signal. Reduce the speed as quickly as possible to the allowed or safe limit. The overload may cause your engine to break down or explode, and then it is GAME OVER. Also, running for too long into a speed limit / guard signal violation may result in incremental fines.
Your Locomotive is obeying a track section speed limit / guard signal. Try maintaining this speed.
The on-screen Speed Gauge can be operated by mouse clicks (left, right and middle) and touch gestures as well.
Shows the Train Composition for the Locomotive you are controlling. Per vehicle, also basic status information is shown.
The controlled (master) Locomotive is marked with a 🔘 yellow dot.
The order of the images indicate the order of the wagons composing the train (left is rear, right is front).
The top (horizontal) bar above the image shows the vehicle's ❤️ health status.
The right (vertical) bar aside the image shows the vehicle's 📦/🛅/🎟️ load status.
The Train Composition display also allows you to ☑️ select (one or more) Vehicles for activating/deactivating special functions. For example you can specify which armed wagon(s) you want to respond to 🔫 Fire button actions.
Show time-related information. Based on the Level and state, there can be up to 4 times/clocks shown:
Certain Levels require you to stop at specific stations at specific Target Times. For that you need to keep a close eye on this clock. You may arrive a bit earlier, but for arriving later you will get fines.
For the Levels that require you to stop at specific stations at specific Target Times, the Split Time shows the actual time that you arrived at that station.
If the Level has a Time Limit, a countdown timer starts ticking from the moment you start playing the Level. If this countdown timer reaches zero, before successfully completing all the objectives, you are Out of Time and it is GAME OVER.