Manual

Players Manual - Screens

Welcome to the official instruction manual for the GeekTrains™ game. On this page you will find the information to get started with playing.

Gameplay Screen Layout

The screen layout during gameplay provides you with the information you need in order to complete the Level. It is composed of the 3D-camera (perspective) view of the Level you are playing, and a 2D (flat) graphical user interface elements that are divided over 9 sections. We will now explain what information the different elements provide you.

Screen elements during game play
Screen elements during game play

Money

Shows your current money balance.

On Level completion, you take your money balance to the next Level.

Pay attention to this money balance! When you run Out of Funds (your current money balance reaches zero) then it is GAME OVER.

Objectives

Lists the objectives for the current Level.

There can be up to 5 objectives in a Level. Most Levels have 2 or 3 objectives to complete.

Do not fail any objective! If one or more objectives have been failed, it is GAME OVER.

Players

Displays the Players and their Teams in the level.

The player colors are:

Player Colors
ColorRemarks
Black 
Brown 
RedDefault opponent color
OrangeDefault 2nd opponent color
BlueDefault co-operative player color (your buddy)
YellowDefault 3rd opponent color
GreenDefault local player color (you)
Purple 

Depending on the camera setting you will see:

Score Points

Shows your score for this Level. With this score you may compete for a High Score position in the Leaderboards.

A score is only valid for the current Level. Score points are not transferrable to another Level.

Messages & Menus

Information about relevant events for the Player happening in this Level.

This is also the screen area where dialog boxes and menus may pop up. For example at the start or at the end of playing the Level.

Control Buttons

Show an optional on-screen button bar with input controls to click on or touch. These visible buttons are mainly handy for point-and-click input devices.

It is not required to use these buttons to play the game. You can play the game with any input method you desire at any time and any combination: Touch, Keyboard, Mouse or Gamepad.

Fuel Indicators

Shows the different fuel indicators of your current Locomotive.

There can be up to 5 Fuel Indicators at a time:

  1. ⚡ Yellow (Electricity)

    🔋 Battery level for 🚅 🚄 🚝 🚈 🚇 Electricity powered Locomotives

  2. ⛽ Gray (Oil)

    🛢️ Oil level for 🛲 Diesel powered Locomotives

  3. ⛏️ White (Coal)

    🪨 Coal level for 🚂 Steam powered Locomotives

  4. 🪚 Brown (Wood)

    🪵 Wood level for 🚂 Steam powered Locomotives

  5. 🚰 Blue (Water)

    💧 Water level for 🚂 Steam powered Locomotives

Take careful note on the Fuel Indicators! When a required Fuel Indicator reaches 0, your Locomotive stops and you may need to buy emergency fuel or you are Out of Fuel and it is GAME OVER.

Fuel types
TypeUsed byNotes
Power Fuel
Electricity (Yellow)
Battery power operated vehicles Batteries have long endurance and slow exhaustion rate. A long distance can be travelled with a single fully charged battery. This fuel type can be charged while driving (e.g. via overhead power catenaries). However charging a battery takes some time, rendering your locomotive stationary for precious time. Where possible try to replace the drained batteries with already fully charged ons at a charging swap station. Note that some wagons consume power as well to be operated (like the disco ball wagon). And coupling with a the battery car doubles your battery capacity!
Oil Fuel
Oil (Gray)
Diesel engine operated vehicles Oil can be fueled relatively quickly at fueling stations. Diesel engines have an above average endurance and normal exhaustion rate. When your Locomotive is coupled with wagons loaded with oil barrels or tanks, those barrels may be consumed as fuel giving your Locomotive an extra range. But for that you need to stop your train first.
Coal Fuel
Coal (White)
Steam engine operated vehicles Coal is fueled at medium rate at coaling stations. Steam powered engines love coal because it burns very efficiently. When you couple with a wagon loaded with coal (like a tender wagon), your effective range increases as this additional coal can be consumed while driving.
Wood Fuel
Wood (Brown)
Steam engine operated vehicles Wood is fueled at medium rate at wood or timber stations. Steam powered engines burn up wood quite quickly, though. When you couple with a wagon loaded with wood (like a tender wagon), your effective range increases as this additional wood can be consumed while driving.
Water Fuel
Water (Blue)
Steam engine operated vehicles Any steam engine needs water to operate. Without water the engine will overheat fast and explode. Water can be fueled quite quickly just like diesel. Water can be used from coupled wagons filled with water (like a tender or tank wagon). Note that some wagons use water as well, such as the fire extinguisher wagon.

Speed Gauge

The Speed Gauge shows your Locomotive's speed in meters per minute (m/min). The image may differ a bit between electric, diesel or steam powered engines.

The Needle colors indicate the Speed status and possible consequences:

  1. Gray

    Your Locomotive has stopped, the Engine is Idle.

  2. White

    Your Locomotives has Normal speed. Keep on the low side if you want to safely couple with other wagons or bump into a buffer (without Locomotive damage).

  3. Yellow

    Your Locomotive has High Speed. While this poses no problem on straight tracks, when you drive this fast (or faster) in curved track or turnouts, you might derail. When your Locomotive derails (and comes to a halt) then it is GAME OVER.

  4. Orange

    Your Locomotive has Too High speed. Your engine might get overloaded. When you push your engine too far for too long, you'll damage your Locomotive by Engine Overload. This may cause your engine to break down or explode, and then it is GAME OVER.

  5. Red (flashing)

    Your Locomotive has been overloaded or is violating a speed limit / guard signal. Reduce the speed as quickly as possible to the allowed or safe limit. The overload may cause your engine to break down or explode, and then it is GAME OVER. Also, running for too long into a speed limit / guard signal violation may result in incremental fines.

  6. Green (flashing)

    Your Locomotive is obeying a track section speed limit / guard signal. Try maintaining this speed.

The on-screen Speed Gauge can be operated by mouse clicks (left, right and middle) and touch gestures as well.

Train Composition

Shows the Train Composition for the Locomotive you are controlling. Per vehicle, also basic status information is shown.

The Train Composition display also allows you to ☑️ select (one or more) Vehicles for activating/deactivating special functions. For example you can specify which armed wagon(s) you want to respond to 🔫 Fire button actions.

Time

Show time-related information. Based on the Level and state, there can be up to 4 times/clocks shown:

  1. ⏰ Target Time

    Certain Levels require you to stop at specific stations at specific Target Times. For that you need to keep a close eye on this clock. You may arrive a bit earlier, but for arriving later you will get fines.

  2. ⌚ Split Time

    For the Levels that require you to stop at specific stations at specific Target Times, the Split Time shows the actual time that you arrived at that station.

  3. ⌛ Time Limit

    If the Level has a Time Limit, a countdown timer starts ticking from the moment you start playing the Level. If this countdown timer reaches zero, before successfully completing all the objectives, you are Out of Time and it is GAME OVER.

  4. ⏱ Level Time

    The play time for the Level. With the Level Time you may compete for a Fastest Time position in the Leaderboards.