Players Manual - Tracks

Welcome to the official instruction manual for the GeekTrains™ game. On this page you will find the information to get started with playing.

Railway Tracks

When driving your train around the railway, you will encounter different obstacles and/or instructions on or near the track. Completion of the level will depend on your ability to handle the different obstacles and follow the instructions found along the railroad track.

Fixed Signs/Signals

Fixed signs/signals found along the trackside. In general you need to obey train facing signs/signals that are found on the right side of the track relative to your driving direction. (Some more complex levels will have signs/signals on the left side, though.)


Some signals guard a block section; they warn you of trains (and even vehicles and animals) blocking the track. This is the default operation of signals.

Other signals control a block section; they overtake your Locomotive (e.g. stop the train on a red signal). These signals can be recognized by a slow-down sign (downward triangle).

Finally, there are signals that are timed; based on a timer, they switch between green and red. These signals can be recognized by a clock sign (circle).

Any red signal you ignore on a non-permissive signal will be fined by the railway police. For each consecutive red signal ignored in a row, the fine increases per violation. So be careful not to drive through red signals when you're low on money.

There are some signals, though, that you can set as well.

Level Crossovers

At crossovers the rail track crosses roads or walk/bicycle ways. Watch out for cars, bicycles, pedestrians and even animals crossing here. A collission may cause damage to your train or even derailment.

Some crossovers are equiped with automatic gate barriers, sound bells and warning flashers, to timely clear the crossover before your train arrives.

When a rail track crosses another rail track, a train may pass by obstructing the route.

Railtrack Devices

Between the rails you might come across the following devices:


Bridges may be a danger when you overload the bridge with a too heavy train composition, or when the bridge is opened for boat traffic (and then the train route is temporarily blocked). A bridge may be closed for repair/maintenace, or part of the bridge may have been destroyed by explosives. Hint: Send in a work Locomotive, maintenance wagon or incident repair vehicle to fix a damaged bridge.


Tunnels are not so dangerous except that you have very poor vision. Though it has been reported that some tunnels are haunted… and wagons disappear suddenly: they go in but mysteriously don't come out.

Bumpers / Buffer Stops

Mark the end of a railroad track. You can slowly drive into a buffer stop to halt your train. When you drive too fast into a bumper then you may damage your train… and the bumper as well (opening up possibilities to open up the track behind).

Switches / Points / Turnouts

A switch sets the direction of a point / turnout.

You can drive safely in opposite direction of the switch. But when you drive towards the switch, make sure your bogus stay on the same track: don't switch turnouts while a train is passing them. This may cause derailment of that train.